Version PRE 0.2.0
EA Release - version 2 - testing
2016-10-02
- Added "Forest Trial 2" mission for testing.
- Improved weapon damage balancing.
- Increased Characters limb damage.
- Changed win menu options in Forest Trials mission to "Continue".
- Added sound effects for gateway open and close.
- Added ambient environment sound effects to the forest clearing level.
- Added persistent armour damage within a mission.
- Added equipment and items carrying through into the camp.
- Added slowmo for final kill or lose in mission.
- Added persistent enemy corpses.
- Fixed bug with cleaving causing damage spikes.
- Fixed bug with co-op mission playthrough with giving the player's character's items back on respawn in the next encounter.
- Fixed bug with characters being able to walk around in win menu after first win.
- Fixed bug with pausing during win menu.
- Fixed bug with sound on enemy spawning.
- Improved camera point of interest on encounter complete.
- Improved Player Character's spawning.
- Improved AI separation to avoid friendly damage.
- Improved encounter gateway visuals - latch unlock animation.
- Improved character damage impact voice sounds.
Hello everyone!
Just an update to the beta branch testing out the first phase of the single player (and co-op) content.
Thanks heaps to those who have submitted feedback already!
If you want to help us by playtesting the update and leting us know what you think here is how:
- Go to your LIBRARY.
- Find and right click on Swordy.
- Left click on "Properties".
- In the "Properties" pop-up window: left click on the "BETAS" tab.
- In the dropdown select the "beta" branch.
- Left click the "CLOSE" button to close the "Properties" window.
We are most interested in what you think of this direction, any bugs you run into and any balance issues you encounter.
We are also seeing if this kind of update testing is worthwhile doing with future content updates.
If you give it a go post your thoughts in the 0.2.0 Playtest Discussion thread or in our forum.
The Frogshark team.
