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Update 16 (New map: "Chamber")

This new map has a couple of more experimental features. Most notably, it's main room has no magnet-floors whatsoever, and instead floating cover elements, which are positioned such that they can be swung between and around. I'll be very interested to see how this plays, and if it works well, then floor-less (pun intended) rooms are another map feature I'll be able to make use of in future.
The other experimental feature is less extreme, and more something I just don't happen to have done much of before, which is floors at 180 degrees to each other. There are two rooms dedicated to this concept in the new map. One of my concerns about this is that the transition between floors at 180 degrees to each other could be a bit disorienting/nauseating, when the camera flips around.

I have no idea how successful these new map features will be in practice, so do let me know what you think of the new map, and any observations you have on it.

ADDITIONS:
-New map: "Chamber"

CHANGES:
-The listen server host will now default to red team, for team game modes. This is because blue team has a slight advantage when the sides are uneven, since a new player will always be assigned to blue when joining a previously even game. I imagine that listen server hosts are more likely to be more experienced players, so it makes more sense to put them on the team with a slight disadvantage.

-I've made some changes to how the spawn location is chosen. I don't think you'll see much difference, so I mention this only because there's a higher than normal chance of spawning-related bugs.