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Update 22 (Fixes)

Well, this was suppose to be just a hotfix for the various UI issues I introduced with the last update, but I've done a few other things too, and there's also a new user-made map, so I think I'm probably justified in calling this Update 22.

I've tried a bit of an experiment in my attempts to fix some of the disconnection issues. This might result in dodgy ground movement from remote players, so watch out for that. Otherwise, I'm hopeful that this will reduce or fix the issue.

Oh, and just make sure I haven't overwritten your new save settings this update, of which there's a slight risk.

User made maps:

  • There's a brand new map from Tyler Gallagher (BlueIsTrue) called "Orientation". It looks like the inside of a disco ball, which is pretty trippy. He's also got the weapon pickups to rotate, which was very clever! Also, the maps's absolutely massive. Anyway, overall this is a map that I think you'll agree adds something completely new to ZGA, which is marvellous.

Additions:

  • Can now press escape in the main menu to return to the opening screen, which was previously inaccessible once you opened another menu.
  • You can now set a custom zoomed field of view. Previously, it was just set to 40

BUGFIXES:

  • The camera zoom function works again. It's also improved (see additions)
  • I'm hoping that awful audio pop when you join a game with your volume down should be gone now
  • The master volume defaults to 0.8. It was 0 after the last update, which would have been confusing, as though the sound wasn't working. If you've already saved a new master volume, this shouldn't affect you though.
  • The character customization menu now loads the correct graphics settings. After the latest update, I forgot to switch it over to the new settings. Thanks to RakuraiSenshi for bringing this to my attention, as well as probably several of the other issues (he's always particularly vigilant in reporting issues!).
  • I've become aware of another disconnection issue that I and at least one other user have run into. I think I've reduced the chances of this happening, but I'm still looking into the underlying problem. Thanks to DarkGuy1001 for helping me investigate this.
  • OK, and with regard to the same disconnection issue, I've tried a bit of an experiment. I need you to tell me if you start seeing some really dodgy movement from other players on the ground (teleporting about e.t.c). I think the the disconnection issue is triggered by overloading the connection. I've now let the engine decide to reduce the rate that it send ground movement information, to try and avoid this problem, but if it results in issues I'll have to change it back and try something else.
  • There was a particularly nasty crash that I believe only occurred on the server (the worst thing to crash) that I'm hoping is fixed now. It's always really hard to tell with this kind of thing, since it was highly intermittent anyway. Thanks to Ex3mx for helping me track this down (since unfortunately it was on his server that the crash occurred at least twice!). I believe it was to do with the weaponized grapple, if you're interested.