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Update 1

Was going to wait a bit longer and release a larger update, but one of these additions is so important that I've decided to release this smaller update early. The new feature I'm referring to is the notification of the host quitting. Previously, when the host of a listen server quit the game, everyone on their server would just be disconnected to the menu without warning, which could be very confusing, and quite probably mistaken for a bug.
Anyway, there's also another less critical new usability feature, which is the ability to view a list of players on the server. All the other changes and bugfixes are listed below.

I hope to release a more exciting update very soon, probably with a new map. If you've got any feedback on the current maps (what works, what doesn't e.t.c.), now would be a great time to leave it in the Feedback/Suggestions forum on the community hub.

ADDITIONS:
-You can now hold tab (by default) to show a list of all players on the server, including their score, and colour (so that you can identify them, or which team they're in)
-The host of a listen server quitting will now provide 10 seconds warning to other players (previously you'd just be disconnected without warning). Note that as host, you now have to wait 10 seconds before quitting too. Also, the host can no longer use the "return to main menu" button, only "Quit Game".

CHANGES:
-Grapple beam now deactivates on death
-Ragdolls now stay synchronised on death (Previously did not as a bandwidth optimisation)
-You can now change team before and after a match (previously were locked to a team as soon as you join)
-Made camera rotating to match floor smoother

BUGFIXES:
-Fixed hole in "Temple" map
-Fixed hit-marker showing when shooting corpses
-Fixed starting new game when dead causing loss of character input for listen server host
-Fixed team score HUD elements persisting after changing to free for all from team game modes. Still show personal score for team deathmatch, though, since this still makes sense.
-Reduced likelihood of a certain kind of disconnection issue (Reliable buffer overflow [don't ask]). I seem to be the only person who's noticed this anyway though.