Developer postOriginal post (opens in a new tab)

Update 8 (Main menu and map improvements)

The main menu is now much more in line with what you'd expect from a finished game. It's not exactly pretty still, but is a good template for prettification.
Also, I finally got around to actually playing the game a bit last Sunday, which was enormously informative. As such, there are a lot of what I believe to be improvements to the maps, and various other balancing issues, particularly for Capture The Sphere.

ADDITIONS:
-An improved main menu. All the options from the in-game menu are now available from the main menu under "settings". Also, your graphics settings will now apply in the main and character edit menus, with the exception of FOV.

CHANGES:
-Development console now removed.

-While entering text in the chat box, pressing ESC or anything else that exits the chatbox, apart from Enter will now cancel the message instead of sending it.

-The next weapon and previous weapon controls (R and F by default) will now skip weapons with no ammo.

-The spawn rooms in capture the sphere now damage the opposing team, to prevent spawn-camping.

-The CTS sphere will now repel players with increased force on collision, while they're floating.

"Pipe" map:
-Removed the hidey-hole at the top of the shotgun room.

"Temple" map:
-The ceiling now slopes downwards from the mountain to the arena. This is to prevent flying about the ceiling at such a distance, which I think was compromising the gameplay.

"Cityscape" map:
-Ceiling slopes now, like Temple, to prevent flying around at an unreasonable height.

"Factory" map:
-Added arrows underneath walkway in the room with the two sided section of walkway. This should make it easier to navigate.
-There's a new passage, from the room near the furnace to the bottom of the room with the double sided walkway. This is because it was too difficult to escape the area around the furnace, under fire. Also, it was just a bit linear.
-Other minor changes.

"CTS_One" map:
-Lots of changes, too many to reasonably list. This is in response to a series of games I played last week. Thanks to everyone who was involved in that, I plan to do more in future.

-Pressing the open menu key while it's open will now close it. Also, the movement keys now still work with the in-game menu open.

-The "return to main menu" button is now available to server hosts, but will provide 10 seconds warning to players as with "quit game".

BUGFIXES:
-The weapon sound spatialisation and drop off should finally work now. I thought I'd got this working before, but people were reporting the weapon sounds stopping intermittently. Turns out I'd forgotten to set the location of the sounds, so they were all playing at (0,0,0) {generally near the centre of the map}.

UNCONFIRMED BUGFIXES:
-Some people have noticed an issue where, upon being killed, your gun disappears, but you can still run about and cannot respawn e.t.c.
I believe these symptoms occur whenever the server thinks you're dead, but that message doesn't get to your computer, for whatever reason. Since all instances of this issue I've heard of were on a server with a noticeably poor connection in other respects, I expect this is either due to packet loss or UE4 deliberately not sending some data when the connection is congested.
I've made some changes that may or may not reduce the likelihood of this issue occurring. Let me know if you still see it happening. In any case, you ideally want to be on a server with a good connection.