This probably will seem like a pretty minor change to most, but for me, it's one of the most exciting changes so far. That is that I've finally found a way to smooth out the transition between ragdoll (floating) mode and the run animations. It doesn't necessarily look very natural yet, but I can probably improve on that in future. The important thing is that there's no "jumping" in the animation (so the character's limbs won't teleport to their positions in the run animation). I think that this kind of thing is very important to the "feel" of a game. Also, there will be minor gameplay implications in that it will be slightly easier to keep track of a target landing on a platform.
Anyway, that took most of the week, so there's very little else here, I'm afraid. There is a fix for one pretty major bug though, or I'd probably have left it longer before the next update.
CHANGES:
-Improved animation between floating and walking, as stated above
-Changed "Start new game" to "Start match" in the hope that this will make it's purpose clearer to the host.
BUGFIXES:
-Fixed a bug where you would lose control of your character if the host started the match while you were dead.
-Fixed hit marker not showing after melee kick that kills target