Ok, well workshop support is finally here, albeit in a somewhat ramshackle form. If you remember, my plan was to use a "curated" workshop (like TF2, for instance) but just adding all the items to the full game for free. Turns out that Steam doesn't properly support free curated workshops, but rather assumes that the items will be sold in game (and the money split between Valve, the developer and the item creator). The main problem is that when you upload an item, it'll ask for your payment info, and won't make the item publicly visible otherwise. What I'm hoping is that I'll be able to download the items anyway, since I'm not going to ask people to go entering payment info for no reason. This does mean that other users won't be able to vote on items, which is unfortunate, but honestly I don't think that would have been necessary anyway.
Ultimately though, whatever happens, I should still be able to add your items to the game, where you'll be credited for them. Even if it turns out I can't download them unless you enter payment details, you could always email me the content, since I'm adding it directly to the game.
Trying to add support for ready-to-use items is still an option for later. If time wasn't an issue, I'm sure that would be the best option. Unfortunately, it's increasingly apparent I'm going to have to start prioritizing things that are most important to get done before launch. I'll decide later about ready-to-use items, depending on how popular the workshop gets, and how the current system is working.
Anyway, if you want to get started making maps in the near future, you can probably consider yourself a beta tester, so do stay in touch on the workshop sub-forum: http://steamcommunity.com/workshop/discussions/?appid=467820
let me know what you're planning to do, how it's going and if you have any problems, and I'll definitely try to be as responsive as possible. I'll also be more than happy to discuss map design, since I haven't made any support material on the design side yet.
Here's the guide to getting started making maps: http://steamcommunity.com/sharedfiles/filedetails/?id=853552883
Best of luck, and I very much look forward to seeing the maps people come up with!
ADDITIONS:
-Workshop upload menu. Accessible via pink button in main menu.
-"Zero G Arena development files" available in the "Tools" section of your Steam library.
-The actual workshop should now be visible to game owners on steam. There's also a bunch of support material.
CHANGES:
-Cityscape now has magfloor models on the previously unwalkable sections of the building with the ramps inside. It became walkable after the changes to the movement system, but the lack of magfloor models was somewhat inconsistent.
BUGFIXES:
-Made the new movement system better able to cope with steep slopes, such as on Temple. Legs will probably still freak out sometimes (particularly when crouching), but the avatar should no longer get stuck when moving up a slope. No doubt future improvements to the new movement system will be necessary as it becomes more tested.