The game's come a long way since it became paid in November, so in accordance with the original plan to increase the price as the game develops, I'm planning to increase the price from $3 to $6 on August 16th .*
Do please feel free to tell as many people as you want about this, so that they can pick the game up while it's cheap. This''ll be doing me a favour as well as them, since I'm going to be treating the time between now and then as a kind of promotion. Hopefully I'll shift a few units and we'll see a boost to the playerbase.
*The actual price change may take effect shortly after the 16th, as I believe changes to the price need to be reviewed by Valve after they're submitted.
$6 might seem like a bit of a jump from $3, but keep in mind I've neglected to raise the price at all since it became paid last November. People generally felt $3 was a very fair price for the game in the state it was in back then, and there have been a lot of improvements since. Here's a rough list of some of the improvements since then, although obviously there are far to many to list (you could trawl through all the release notes since November 2016 if you really wanted to):
- Pretty major graphical improvements
- Completely reworked animations
- 2 new official maps (including the addition of walkable spheres)
- 2 completely new weapons, as well as the grapple beam weaponizer and many improvements to the existing weapons
- A new game mode, King of The Hill, with corresponding team version
- The facility for community made maps, although I'm not including the actual maps in my assessment of the game's value, since these are made by the community, for the community, under the map maker's own motivation.
- LAN support
- Various UI improvements
- Improved sound
- An improved movement system, including the new slide abilities, as well as support for more complex walkable geometry (whereas the game previously relied on planar floors, or perfect spheres, now stairs, slopes or more or less anything is possible)
- A huge number of fixes, stability improvements, netcode improvements, optimizations and the like.