Once again releasing a more minor update sooner than planned. These are a few fixes for issues that probably would have been quite low priority if not for the recent surge in new players (I think due to the game being covered by a large YouTube channel). I'll probably make an announcement shortly explaining the current state of the game, and the immediate and long-term plans.
Anyway, the next update (unless I have to release another minor one first) should include a new game mode, with corresponding map. Hopefully within the next few days.
ADDITIONS:
-Added a brief explanation of the controls in the in-game menu.
CHANGES:
-Removed plain "Fullscreen" option, so only "Fullscreen Borderless" and "Windowed" modes are available. This is because I suspect the un-borderless fullscreen option was causing issues for some people.
-Removed view distance scale option. It didn't do anything anyway.
-Removed LAN mode options, since it appears LAN mode doesn't work.
-Grapple beam now no longer decays when grappling another player. Instead, it will break if it hits an intercepting object. This means you can now try to put an object between you and the grappler, if you are grappled. There is no longer a period where the grapple is unusable after it breaks though.
-You no longer have to press and hold the shift button again each time you launch the grapple. You can now just keep holding it, and the grapple will reel whenever you fire. Note that the press-and-hold control method is intended as an alternative to the mouse wheel method, rather than a distinct action. It is mainly for people without a mouse wheel, but you may prefer it anyway (I personally recommend the mouse wheel method, in which case, you could rebind shift to something more useful).
BUGFIXES:
-Health and defence now set to max on game start, as they are supposed to.
-Some users reported the game starting in VR mode when their VR device was plugged in (game does not support VR, problems ensued). Hopefully this is fixed now.
(Possible [untested] ) BUGFIXES:
-I've done something that I hope has fixed the issue where you had to restart the game between leaving one server and joining another. Do let me know if it's worked. I won't be unduly surprised if it hasn't though.