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Update 35 (Weapon obstructed animation)

A relatively minor update this time, since I've been working on the new trailer
Here it is if you haven't seen it yet:
https://youtu.be/930H5CZIeMg

Hopefully there are a few worthwhile improvements here anyway.

CHANGES:

FUNCTIONAL:

  • You can no longer stick your gun inside objects to shoot through them. Furthermore, the avatar now raises the weapon to avoid intersecting with objects. This also prevents you from shooting (although this isn't perfect). This could possibly cause confusion or annoyance under certain circumstances, so let me know if this gives you any problems. One concern is that it's possible for the gun to momentarily clip the floor if you land upside down or something, which could interrupt full auto fire for no obvious reason.

ART:

  • I've replaced the weapon symbols in the HUD with updated images of the new models.
  • I've added more lights to Pipe and Factory which I hope will make them lighter for low end PCs, or with post processing set to minimum.
  • I've also covered up more of the green walls with the white wall panels in Pipe
  • The death message is now a darkish red instead of orange.
  • I've added an experimental normal map to the new floor panel model, which makes it appear slightly bumpy. This looks particularly prominent under strong lighting, or with strong reflections.

BALANCE:

  • The delay before the weaponized grapple activates is now 0.4 seconds, from 0.6

BUGFIXES:

  • Several users have reported spawning outside the map on Core. I'm not 100% sure what the cause of this was, but a couple of spawn points in the room with the small spheres were suspiciously close to the walls, which could well have been the problem. I've rectified this now, but we'll have to see if the problem persists.
  • Fixed hole in the back of one of the floor panels. This was visible on Core.
  • I think I've stopped the avatar's impact sound playing when they're hit by a projectile, which sounded terrible, since the projectiles have their own impact sounds.