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Redesigning/replacing default weapon, any input?

Like I say, I'm thinking about redesigning or replacing the default weapon (currently the charge laser). If no one's particularly attached to it, I'm considering either removing it completely and making the SMG the default weapon again, or replacing it with a completely new weapon/redesigning it beyond recognition.
I personally find the charge laser not very fun to use. If you like the default weapon as it is though, let me know.

I'd also be interested to hear any thoughts on what qualities the default weapon should have, such as:

  • Infinite ammo or not? The charge laser currently has infinite ammo, but is limited by recharge time. I'm currently feeling inclined to impose ammo limitations on the default weapon again, in order to promote more movement and also force use of different weapons.
  • It makes sense to me that the default weapon should be easy to use, in order to make the game more beginner friendly. It'd be interesting to hear what people think makes a weapon easy to use. I'm guessing high rate of fire full auto weapons.