Update 31 (New animations, rough first pass of new character model)
The old character model has now been replaced, although the new one is far from finished. This is so that I can start iterating on the character model in context. I've redone all of the animations however, and I'd say these are pretty close to completion now, so do let me know what you think.
COMMUNITY MADE MAPS:
- New map "Space_Station" by Ex3mx (Max Graw). This is much larger than Max's recent maps, and probably one of the largest maps in the game now, so it'll be interesting to see how it plays. I anticipate lots of fast-paced grapple use. Also, it should obviously support matches with more players well.
ADDITIONS:
- Completely overhaul of the animations. Unlike the new character model, these are pretty close to completion.
Some points of interest on the new animations:
- I've switched to one handed weapon use, leaving the other hand free for grappling animations. Some of the weapon models look a bit ungainly used with one hand and some are ok. I'll be redoing the weapon models at some point anyway.
- The character now slides when a certain speed is reached. This makes more sense to me than the run animations trying to keep up.
- Rough first pass for the new character model. You might notice gaps where the helmet meets the neck and the shoes meet the legs, and I'll definitely be adding more detail and general design changes in future (probably for the next update).
CHANGES:
- Save and revert changes buttons are now at the top of the menus. This is so that the resolution can be more easily reverted if it's increased such that the bottom of the menu is hidden off screen.
- Slight bandwidth optimization.
BUGFIXES:
- Fixed bug where ERC projectiles would freeze in mid air if colliding with the weapon's owner before the first bounce. Here's a screenshot of the issue taken by RakuraiSenshi, if you're wondering what on earth that means: http://steamcommunity.com/sharedfiles/filedetails/?id=924595106 Also thanks to Rakurai for reporting this issue in the first place.
- Should have reduced the chances of getting your foot stuck in the floor when jumping. This was unfortunately increased by some of the animation changes however, so it may still need some work.