For those unaware, there seemed to have been quite a serious crash introduced to ZGA in one of the last few updates, where there was a high chance of players crashing every time the host changed maps. This should be fixed now, but as usual I'll wait until it's tested more before celebrating, since it was intermittent.
Anyway, in the course of tracking this down, I've learned a key lesson in programming with UE4, so I'm hoping I should be able to solve whatever more infrequent crashes are still hanging around, not to mention avoid causing more crashes in future.
CHANGES:
- Made parts of the ERC metallic as Deika initially intended. This is just something I had to do on my end when plugging it into UE4.
- Turned down the volume a bit on the ERC's fire sound, since I think it was somewhat louder than all the other weapons.
- Started logging chat messages, just to help establish a chronology when I'm debugging. This won't really affect anyone except me.
BUGFIXES:
- 90% Sure the crash that often occurred for clients on a map changes is fixed now. It was intermittent, so it's hard to tell, but I repeatedly changed map at some length without seeing it. At any length I should have eliminated one possible cause. Thanks to everyone who helped me test this.
- Stopped the ERC fire sound playing when it spawns in.