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Update 12 (Melee kick)

Mainly a couple of important bugfixes, prior to the game's return to sale tommorow. There is a new melee kick though, which I hope people will find fun. Also, the shotgun should be more useable now.

ADDITIONS:
-A new melee kick attack. It's bound to shift by default. Does damage and knocks the target back in proportion to your speed. Probably a few will be aware that there was already a kick attack of sorts (I didn't include it in the tutorial because I was planning to replace it anyway), which just did damage when you "wall jumped" off a player. It was very tricky and confusing to use though. The new one should be much more transparent, in particular because the animation triggers irrespective of whether there is a player in range or not. In any case, the old one is still there (as something's got to happen when the wall jump hits another player anyway).

-Expanded the tutorial to include the melee kick. Also a few other minor changes to the tutorial

CHANGES:
-Shotgun now uses client-side hit detection, like the other weapons. This will remove any delay you would have experienced using the shotgun unless you were the server host. This is due to it being virtually unusable with a ping even somewhat high, due to the fast paced nature of the game.

-Put the weapons in the right order in the edit controls menu

-The framerate stat now updates every 0.3 seconds and shows to 0dp. This should make it much easier to read

-The magnetic fields in Pipe, Temple and Cityscape now extend to the ceilings.

BUGFIXES:
-Fixed a bug where your weapon would stop working if you tried to switch to the currently equipped weapon (by pressing the button twice, for example). It took me a while to figure out what was causing it, so I imagine most would have perceived this as weapons just stopping working randomly.

-There was an issue where, when adjacent to the ceiling and looking downwards (so that the camera was forced behind the ceiling), the grapple would attach to the ceiling, rather than the object visible thought the ceiling, causing you to get stuck. I'm pretty sure this should be fixed now.