It's here! As mentioned last week, I have been working on a new update over the past few months. In this patch comes two major improvements! The first big new change in this patch is a completely overhauled online multiplayer including which now runs on cloud servers providing a much more consistent and stable online experience. Secondly comes a shiny new user interface, both for the main menu and the in-game interface, including adorable character portraits which appear in game!
The full patch notes can be found below.
Networking Overhaul
- Games now run on an external cloud servers which are located in several regions across the globe
- Completely revamped networking platform which now means games should be much more stable and provide a more consistent experience between players
UI Overhaul
- Continuing on from the previous patch, the game has received further large scale UI revamps through.
- Main Menu has been reworked and is now a lot easier to use (especially with a gamepad) and is better laid out
- In-game has also received a lick of polish, including new in-game character portraits, updated ready button design, better looking help panels and more!
- New scene transition screen wipe
- New character customisation screens
- Trap selection panel improvements
- And so much more!
Gameplay Changes
- Floor Traps with a cooldown timer (e.g. jump and flipper traps) now work on with a per character cooldown. This means that you are no longer able to follow another player and avoid a trap triggering on you by following them.
Bug Fixes
- Fixed a bug where the camera wouldn't correctly focus on the right character at the start of a new round
- Fixed end game victory particles not appearing correctly
- Fixed trap spawning audio error when joining an online game in progress
- Fixed controllers vibrating when other players die