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Version 0.9.6 Released

It's here! As mentioned last week, I have been working on a new update over the past few months. In this patch comes two major improvements! The first big new change in this patch is a completely overhauled online multiplayer including which now runs on cloud servers providing a much more consistent and stable online experience. Secondly comes a shiny new user interface, both for the main menu and the in-game interface, including adorable character portraits which appear in game!

The full patch notes can be found below.

Networking Overhaul

  • Games now run on an external cloud servers which are located in several regions across the globe
  • Completely revamped networking platform which now means games should be much more stable and provide a more consistent experience between players

UI Overhaul

  • Continuing on from the previous patch, the game has received further large scale UI revamps through.
  • Main Menu has been reworked and is now a lot easier to use (especially with a gamepad) and is better laid out
  • In-game has also received a lick of polish, including new in-game character portraits, updated ready button design, better looking help panels and more!
  • New scene transition screen wipe
  • New character customisation screens
  • Trap selection panel improvements
  • And so much more!

Gameplay Changes

  • Floor Traps with a cooldown timer (e.g. jump and flipper traps) now work on with a per character cooldown. This means that you are no longer able to follow another player and avoid a trap triggering on you by following them.

Bug Fixes

  • Fixed a bug where the camera wouldn't correctly focus on the right character at the start of a new round
  • Fixed end game victory particles not appearing correctly
  • Fixed trap spawning audio error when joining an online game in progress
  • Fixed controllers vibrating when other players die