I wanted you all to know what is currently happening with Trapper's Delight. The past few weeks have been an exciting time with the game being shown at EGX in Birmingham as part of the Leftfield Collection and it was a great experience! A lot of new people got a chance to play the game and had a lot of fun with it. Also I learned a lot by getting to see new players jump into the game for the first time. This let me see what people were struggling with when starting out, as well as what people's general impressions were with what worked and what didn't. So with that in mind I have been spending a lot of the time in the past few weeks working on improving the general game flow, making it flow faster with less down time between rounds, as well as improving the general user experience for new players. The main change has been combine the scoreboard and the replay game states and allowing players to skip past both much faster. So now the scoreboard is shown with the replay happening behind it and both can be skipped instantly. Along with this is general decluttering of the user interface and some more useful visual cues when placing traps, especially in local multiplayer for player identificaiton.
The end result is that the game is in general a more well rounded, faster and smoother experience for players. I'm hoping to push out an update with these changes in the coming weeks. After that I would like to spend some time focusing on improving the online experience (I know it has a lot issues!) then look into more features, traps etc. for the game after that. So look forward for that in the coming months!
Once again thanks to everyone that has played this little quirky game of mine so far, it has great having you all play it and a final shoutout to everyone that played the game at EGX.