It's taken a bit longer than expected but the next major update for Trapper's Delight is out!
The main change in this update is a rework of the gameflow which should result in the game feeling a lot faster with a lot less time waiting inbetween rounds. The scoreboard and replay are now shown at the same time which, along with some other tweaks, means that you can now get back into the action almost instantly!
The UI has also received an overhaul, which should really help new players understand the game a lot faster.
The full patch notes are below:
- Updated to Unity 5.5
- Revamped gameflow for scoreboard and replay
- Replay and Scoreboard are now one gameplay state where the scoreboard is overlayed on top of the replay. Scoreboard can be hidden to watch the replay.
- Hammer traps now actually crush players when killed, squashing them into the ground
- UI Updates
- Complete revamp of the scoreboard interface. Should help players understand concepts such as super traps as well as working with the new replay game flow.
- Greatly increased the speed of game-state transitions, which will make the game feel a lot faster to play. E.g. going from the main game to watching a replay.
- Improved visuals and readability of trap selection, especially in local multiplayer
- There is now a line drawn from a player's trap selection to the trap positioner to help players identify which trap is theirs, especially in local multiplayer
- Added a player identification line at the beginning of the round to help players see which player they are. This is a line which goes from the player name to the actual character at the start of the round.
- Added text showing you how many traps you gained per round, and warns you when you are at the maximum trap limit.
- General UI improvements in local multiplayer lobby to help with profile selection
- Minor main menu visual changes
- Added new Trap Tutorial panel which better instructs players on how traps work. This is per player and helps with local multiplayer.
- Updated the position of the countdown timer to better fit within the new UI
- Bug Fixes
- Fixed characters dying at the beginning on the build state sometimes
- Fixed Hammer Traps hitting ghost bridges
- Fixed Hammer Traps hitting walls