Good day fellow Trappers! At some point in the next week or so I will be looking to release a major update to Trapper's Delight! This update includes a major revamp of the look and feel of the entire UI for the game along with a complete overhaul of the online networking backend. As part of this update, Trapper's Delight will have a shiny new logo:
Interface Updates
This UI overhaul covers pretty much all aspects of the game. Everything has been updated to have a much better style throughout, with a more consistent look. The main menu has been completely revamped with better controller support and generally is much nicer to look at and more user friendly.
The in-game UI has received updates as well, including new animated character portraits which show off your character in all of their low-poly glory!
New Networking Engine
I am acutely aware that one of the game's main issues currently is the online support can often be temperamental at best. To improve this I have been spending time completely replacing the networking engine running the game.
Online games will now run on a new server-based networking engine which will result in a much more stable online connection. A lot of the game's networking logic has been improved so there should be a lot less moments where player's actions aren't quite in sync.
Along with these major changes, this update will include a tonne of general bug fixes. I will post a more complete change list when the update goes live, hopefully near the end of this week once I have finished wrapping a few niggling bugs that still remain.
Going forward after this update I would like to look into getting more content into the game, especially more trap types. If you feel like you have a great idea for new traps in the game, I would love to hear your suggestions in the comments!
Thanks everyone!