It's been a while but that's because I have been working on a big new update for Trapper's Delight!
This update is out now and brings it with the fully featured level editor that is used to create all of the games levels along with the ability to upload your creations to the Steam Workshop.
I hope you get chance to check it out and I look forward to seeing all of your creations on the Trapper's Delight Steam Workshop!
Here are the full patch notes for this release:
Gameplay
- Level Editor is here! This is an updated level editor that is used to create all of the levels in the game. It is a powerful easy to use editor which lets you create your own environments as well as with place traps into your levels. Levels can then be uploaded to the Steam Workshop. When playing online, only the host needs to have the level. All other clients will receive any required custom levels when joining a game.
- There is now a secondary Snow tileset that is used for levels. Many existing levels are now using this tileset
- Levels have been updated and some now contain traps at the start.
- Levels now have more descriptive names, these appear when a level is first loaded along with a level author if applicable
- Traps are now less likely to be given to players when there is less space to place them. This applies to Bridge trap types and Wall trap types.
- Levels can now have an empty space tile. This acts just like water and lava tiles except that bridges cannot be placed on top of them, so they will always be empty.
- Added Hammer Trap kills achievement
- Added achievement for uploading level to Steam Workshop
Bug Fixes
- Improvements which should help fix some scene transition errors in online games
- Fixed visuals on hammer trap particles not always being correct
- Fixed timed pit traps being stuck open if a corpse gets stuck on them
- Fixed inconsinstencies where a grass tile would be replaced with a normal tile after having multiple hidden traps placed on top of it
Interface
- Added help info for Hammer Trap