Hey everyone! It's new update day! This patch brings with it a whole load of new traps and tricks to play around with, so check it out. Update notes below...
New Traps
Puncher Trap
This trap shoots out a giant novelty-sized boxing glove which punches players away. The counterpart for the grabber trap.
Mine
A hidden explosive trap, this explodes just like the bomb trap when stepped on after a short delay. If you are quick to react it is possible to get out of the way, but as a hidden trap which explodes nearby traps this opens up some new possibilities.
Slow
A hidden trap which works similarly to the freeze trap. When revealed it slows any player that steps on it for a few seconds, making any upcoming obstacles harder to get past.
Speed
A visible floor tile which is the counterpart of the slow trap. Can be placed as an incentive to be the first to reach, as only one player can activate the speed powerup contained within. The first player to step on the tile will receive a temporary speed boost, potentially allowing them to get past obstacles (or just take themselves out faster!)
Projectile Shield
Similar to the speed trap, this is a floor tile which grants a boon to the first player that steps over it. This player will be given a shield which will let them survive a projectile hit and will then fade away.
Clear Floor
This can be used to will remove any trap from a floor tile and replace it with a safe zone. This safe zone cannot be built on but it will gradually fade back into a normal floor tile after a few turns. This tile will only be awarded when players are failing to beat a level.
Visible Flipper
This is a minor rework with how flippers work. There is now a new variant which is a visible flipper variant which will appear alongside the hidden flipper trap. The flipper trap is renamed to “Hidden Flipper” and this new trap is just called “Flipper” trap.
Other Changes
- Improved visuals for player elimination, players can now explode in a comical fashion depending on how they are eliminated
- Improved visuals for the existing projectile traps
- Improved UI for trap selection - traps now appear in a more consistent order
- Improved UI for level selection - levels should now correctly appear in alphabetical order
- Renamed "Ghost Bridge" to "Hidden Bridge" for consistency
- Changed the name of the old "Flipper" trap to "Hidden Flipper"
Bug Fixes
- Improved trap detonation code to fix issues where permanent holes can appear in the world
- Improved grabber/puncher logic to work a lot more consistently, especially in online games
- Many other small fixes
