Steam.. The FINAL frontier
These are the voyages of the game.. JUST A CLERIC
Its ongoing mission: To strike that PERFECT BALANCE between YES! and AHHH, THIS SUCKS!
To keep doing this until the end of time if necessary..
TO BOLDLY DO WHAT MANY JAC VERSIONS FAILED TO DO BEFORE
THINGS YOU WILL PROBABLY LIKE
- There's now a warhammer available in the badass challenge dungeon. It has a scaling critical hit chance and a 150% STR attack influence.
- Fixed a bug where you had to wait for the wand's magic projectile to fly off the entire mission map before shooting another one (instead of just off the visible screen.) This makes for a huge improvement. Thanks Kaluroth for pointing this out!
- Fixed a bug where if you tried an unarmed punch attack while pressing UP you couldn't attack. This also happened while climbing up ladders.
THINGS YOU WILL LIKE IF YOU LIKE A CHALLENGING EXPERIENCE
- Added blobs to the NG+ Water Me Timbers mission.
- Added skeleton mages to the NG+ Wicked Pissah mission.
- Added another drake to the NG+ Dragonslayer mission (volcano range).
- New enemy: Dire Jays. Tougher blue jays that replace the regular version in the Cardinal Rule NG+ mission. They'll also show up in the first half of the SPF3000 mission in NG+ if you spring the floating platform trap like normal.
THINGS YOU WILL PROBABLY NOT LIKE BUT HEY WHO KNOWS
- All hidden stat icons on NG+ now have a chance to not be there at all. I really feel like having these be consistently there for each NG+ run just made the cleric too powerful and thus made the game too easy after a while and not fun anymore. Even with the recent level cap you could just get too strong in actual fact. I'm reminded of the original NES Super Mario brothers and how there were invisible 1UP mushrooms you could get by jumping in certain places BUT they were not there 100% of the time. (There's one in World 1-1 and another on a bridge in 3-1, another in 4-1 and etc). This actually helped me make this tough decision today.
THINGS YOU PROBABLY HAVEN'T NOTICED YET AND THAT'S GOOD
- Just like the punch attack + UP bug above, turns out this was also happening with both of the new cursed weapons (Demon Head and Killer Fist) and for The Weebinizer flail. All have been fixed and now will attack properly even if you're pressing UP or climbing up a ladder like everything else does.
- The sand storms in the Water Me Timbers mission in NG+ now stop while you have your subscreen or prayer book open.
- Fixed a bug where attacking the same enemy twice in a row with the Demon Head while in the Water Me Timbers mission wouldn't count as a hit. (This is because for that mission the cleric has an extra animaton for watering the plants and it threw this off, believe it or not.)
As obviously I've invested a ton of time in this game I want to strike the right balance. :JAC_Cleric: