"Some say that's Progress, I say that's cruel" - Peter Garrett / Midnight Oil
Hello!
I've been working a ton on the JAC expansion pack over the past week or so and the hard work's starting to pay off. Tonight I've finally finished 6 new pieces of gear which fall under the new loot class. I'm not exactly sure what to call it, but the bags are dark red. I was thinking "Cursed" since they are all powerful but all have something.. "wrong" with them.
"Hee.. Hee.." - Golden Knight / Resident jerk to our cleric
What's better is that most of these new items incorporate brand new equipment properties not found in the core game right now that you have. It should be very fun to see what players can do with them and how they mix and match their gear to fit their playstyles later.
So the hard part's done. Now for the OTHER hard part, which is to take these 6 new items and their properties and their subscreen icons and text strings and variables and all the other junk and get all of that in the right place and the right order over 40 or so other screens and areas. (To which there is a lot that goes into making even just a single stinking item for this game).
And once all that's done, which will take a while there's no doubt about it, then comes the slightly-less hard part of making that grinding area that so many want to see in the game (including me!)
ːJAC_Clericː VIVA LA CLERIC! ːJAC_Clericː