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Update 1.5 - Leaving Early Access, Performance, Features and Bugs fixes

Hi guys,
Today i'm excited to announce: The Dead Army Radio Frequency is leaving the Early access.

And with this launch we have some updates to talk about:

Passive Mode and better control of units

Yes, sounds simple, but now you have a better control of your units. You can enable and disable the passive mode. With passive mode enable, your unit will attack only if you tell.

Unit formation improved

Now you have a better control of your units using group of formation. You can create square groups or line groups. And like others RTS, you can save your formation using CTRL + (1,2,3,4,..).

Unit balancing

During early access the bosses was a little bit easy, but now, you need to think a little bit more to beat then.
Talking about HP of bosses, every unit has been balanced to improve the gameplay experience.

Performance improvement

Now you can play dead army with better performance. We improved the loading times, lights, occlusion, framerate and more.

Bugs and crashes fixes

  • Bugs related with lights fixed
  • Bugs during loading fixed
  • Crashes during gameplay fixed
  • Damage hit from Projectiles fixed

That's it, we hope you enjoy it.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 3692702 · public_beta branch

    Steam updated · First observed

  • Build 3692702 · public branch

    Steam updated · First observed

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.