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Huzzah! Version 1.60A is now up!

Hey guys! The new build, version 1.60A, is up and running.
In this build I updated the engine framework to its current newest version and in doing so retweaked some old features and added some cool new ones.
Biggest changes:

  • Hex to Square Grid
  • Multi-Level Gameplay
  • Half/Full Cover System
  • and more! so please check out the changelog if you are interested. I did this to make sure I had the most updated tools and access to some new features which would help flesh out the game and make it ready for a final release this year. However that update hasnt come without cost, I apologies for the time its taken to sort this out between updates and I fully expect there to be bugs in this update which is why I have called it v.160A and added a warning message in the game menu. After some bug fixing and testing, a patch to fix these bugs will be uploaded within a week of this update. I am adding a Google document to this announcement and also opening a discussion post for this update. https://docs.google.com/document/d/1pBwJXuuQM1_b2QG-sdYv1j5uYEyh6b089hXjCxDPQQY/edit?usp=sharing Please report any and all bugs you encounter no matter how big or small so I can add them to the list of things to add in the patch update coming in the next week. As a special thank you I wlll be adding the names of those who help me with this testing into my credits. As usual if you let me know of any bugs or suggestions I will happily fix or accommodate them where I can. --Luke