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Fall of Civilization V1.04 now up!

Hey everyone, the following message is from the dev, Luke:
Took onboard some feedback from the community and added:

  • More Unit Actions to give players more choice.
  • Passive actions (Sleep, Defend, Scavenge)
  • Active actions (Attack, Steal, Give)

I will of course add onto these and take on suggestions people may have.

I have also started to transition away from the placeholder art in this update.

Changelog:

  • Two new weapon meshes
  • Unit actions (as explained above)
  • Units now have their own inventory instead of a global system and more! In the next update I will be continuing to focus on the game modes, hotseating and tutorial. (I know I said that before but I just had so much other cool stuff to add!). Also please note that the game says V.1.05, this is a minor mistake and will be corrected at my earliest possible convenience, thanks. Now if you so desired you can get some official "Fall of Civilization" Merchandise!: http://www.redbubble.com/shop/fall+of+civilization My game jam game from last week. Developed it solo so its not as complete as I would want it to be but it was a cool experience and helped me learn a few things. The idea of the game is that you control and build different units to counter your opponents on a lane based style map. Perhaps when I get abit more free time from this I can look into redoing it properly and releasing it as game of its own. Any input would be a cool but yeah do just bear in mind its a prototype. https://www.dropbox.com/s/55zc7rllc1q2b0l/UGJ_ReturnToGodhood.zip?dl=0 As usual thank you everyone for your support and being a lovely QA team. If you have any recurring issues dont hesitate to let me know, likewise if you have suggestions for the games future I would be interested to hear them. If you have done or thinking of leaving a bad review, let me know if theres anything I could do to make the experience more enjoyable for you. --Luke