Happy Halloween, dope fiends! Today we move the Halloween update from beta to release and with it there are a lot of changes. Plus a new achievement. The Halloween mode kicks in at midnight tonight (or you can set your clock ahead). Here is the change log:
- Added: logging output for easier debugging
- Added: Halloween update art assets
- Added: holiday checking function
- Added: Halloween themed drug names
- Added: Halloween themed crew name prefixes
- Added: ESC now exits pause menu
- Added: new loading transitions
- Changed: removed unused assets
- Changed: threading functions
- Changed: splash and loading scene functions
- Changed: various under-the-hood functions to smooth game
- Changed: asset importing process to shrink game size and retain quality
- Fixed: pause inescapable in dark alley at Borl Station
- Fixed: minor spelling mistakes
- Fixed: index miscount on hireling names
- Fixed: old lady rant miscount for rng
- Fixed: combat opponent visual damage not displaying correctly
- Fixed: opponent temporarily vanishing between last screen and combat
- Fixed: weird glitch where backgrounds wouldn't show up on drugs
- Fixed: game crash when clicking 'hire' with no one selected
- Fixed: button on hire screen not being disabled when you have a full crew
- Fixed: message overlay when combat starts
- Fixed: game crash when your go over proximity warning
- Fixed: discounts at the Lab if you own Raise Your Own Clone
The DLC has also been updated with Halloween themed wallpapers and new additions to the art book.
Good luck and happy holidays!