Hey, dope fiends! We have just released the Hard Case update which features a whole bunch of changes, many of them under-the-hood. This update is primarily focused on combat while adding a new location, NPC, a bunch of new weapons, and lots of tweaks to the system overall.
Curious as to what? Here is the official change log:
- Added: new NPC - The Shady Merchant
- Added: new sub-location - The Alley
- Added: you can now buy various weapons from The Shady Merchant
- Added: three stages of damage to enemies as they get injured
- Added: player can now heal themselves in combat with right items
- Added: The Salesman now sells medpacks sometimes instead of bookbags
- Added: NSFW mode function for renaming weapons
- Added: new functions to allow larger than 32-bit integers
- Changed: run away from combat success rate increases as enemy's health drops
- Changed: CoaguCo API for new variables
- Changed: bank only allows deposits or withdrawals of $100,000,000 max
- Changed: bank interest function; bank only gives up to $1,000,000 in interest per day
- Changed: 32-Bit INT Club achievement to fire when lifetime cash total goes over 2.1 billion
- Changed: small engine tweaks to slim the code and speed up the game
- Changed: bank, bar, dealing, loanshark, lab, gun store, hospital interfaces to allow new integer functions
- Changed: layout of combat interface
- Fixed: wrong player crew condition for purchase
- Removed: non-Steam desktop statistics from Stats section
To celebrate, we are offering the game and The Stash DLC at 25% off on Steam, Itch.io, and IndieGameStand!
Until next time!