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v2.0.2 Patch Notes - Bug fixes and Balancing

Today we're releasing a bunch of bug fixes and gameplay balances. We have a whole load of optimizations in the works for our next release which we're aiming to get out on Friday, which should drastically improve the fps for everyone.

Balancing

  • The Terror stealth perk is now a 30% noise reduction down from 80%
  • Downing terrors now lasts for 3 seconds up from 2
  • The tracker now lasts for 40 seconds down from 60
  • Shotgun:
    • Speed has been slightly increased
    • Number of pellets has been doubled
    • Damage per pellet reduced by a third
    • Spread reduced by 25%

  • Camera:
    • Camera effectiveness now scales linearly (between 5 and 20 meters).
    • Damage against terrors - Current: 40%. New: Scales between 12.5% and 50%.
    • Blind - Current: 100%. New: Scales between 25% and 100%.
    • Slow - Current: 80%. New: Scales between 20% and 80.


  • Alex traits:

    • Reworked 'Say Cheese' - Camera instead gives an extra flash, in addition to 10% increased effectiveness against Terrors
    • 'Cameraman' trait now starts with a camera with half charges

    Features

    • Players now walk into the escape door/hatch instead of interacting with them.
    • The night time sonar ripple now appears on the UI
    • The vSync setting has been added to the options

    Bug Fixes

    • Fixed an issue where the incorrect number of blood bags were spawning
    • Fixed skinning issues where character's arms sometimes appear through their clothes
    • Re-enabled the 'shirtless' Chang clothes after fixing a bug where some of his body would appear invisible
    • The voice volume option now actually works

    Environment

    • Further improvements to lighting optimizations

    Audio

    • Fixed missing character/terror sounds in blackwood forest
    • Fixed missing escape hatch sounds
    • Added UI sounds at round end screen
    • Fixed missing armour pickup sound
    • Fixed missing Game Master note pickup sound