Hello! Have you missed us? Since our last patch 6 weeks ago we've been hard at work overhauling the entire game mode and re-working almost every core system in the game. We're releasing this preview of our major changes to Deceit in order to give our early access players a sneak peak of our full game release, and to gather any feedback for tweaks we can make.
Objectives
- There are now levers scattered across each floor that are required to activate the objectives on that floor
- Pulling a lever gives you a waypoint to the appropriate objective
- Keep an eye out for the Infected as they can deactivate levers before the objective has been started
- Objectives that require two people to complete do not have levers associated with them
- Completing objectives now gives you the reward but also increases the length of the day period, and reduces the length of the dark period
- A new objective type has been added which requires you to damage three targets (knifing works as well as shooting)
Consumables
- You can find ammo scattered on the floor around the map
- You can find armour on the floor around the map
- Keep an eye out for Infected as they can now find blood bags on drip stands around the map to gain strength (no longer objective rewards)
Respawning
- Whilst downed other players can deal damage to vote on your elimination
- After being downed you will now respawn somewhere else on your current floor after an amount of time
- Your down time will increase for 5 seconds per vote cast on you so other players have time to vote on you
- The votes cast on you reset when you get back up
- The amount of votes required to eliminate someone becomes less per floor
- Players other than the person that downed you can interact you to revive you on the spot
Escaping
- At the end of each blackout there will be routes waypointed to get to the next floor that will open automatically, you no longer need to get a key
- If you don't progress through the map fast enough after the lights come back on a toxic gas will start to kill you (which also affects the Infected now)
- On the top floor there will be an escape lever (gold outline) that when pulled causes the lights to go out indefinitely and giving the Infected full strength
- The escape lever can only be pulled when the other objective levers are activate, the Infected cannot deactive this lever
- Once the escape lever is active you should head towards the waypointed escape door and interact with it which after a few seconds will open so you can escape
Win Condition
- Players no longer win as a team, scoring is based on individual play:
- An Innocent can win by escaping
- An Infected can win if nobody escapes
Ranking System
- From completing games you will now gain marks towards ranks:
- If you win you will gain 2 marks
- Innocent get an additional 1 bonus mark if someone escapes with them
- Infected get an additional 1 bonus mark if the other Infected survives with them
- If you lose you will lose 1 mark
- There are different bands of ranks:
- Bronze (ranks 20-16) requires 2 marks to rank up
- Silver (ranks 15-11 requires 3 marks to rank up
- Gold (ranks 10-6) requires 4 marks to rank up
- Platinum (ranks 5-1) requires 5 marks to rank up
- Diamond (rank 0) we will be adding an ELO system for players at this rank to compete on the highscores
- If you lose a mark at zero marks within a rank you will derank with 1 mark at that rank, though you cannot derank out of a band
- At the end of each month your rank will reset and you will be given a head-start towards the next months ranking
Character Leveling
- You will gain XP from doing various things during a game
- XP is character specific and allows you to level characters up to level 7, unlocking rewards at each
- You can continue to gain XP when you're at level 7 and work towards further crates being given
- The main benefit from leveling characters is that each level gives access to new trait slots, though it is worth mentioning that traits are currently disabled
Environment
- Lots of general polish to the asylum (graffiti, debris, general cleanup etc)
- Added an elevator shaft to one of the staircases
- Added new route up to the top floor through one of the staircases
- Added new 'Lift Lobby' room that connects the new route up from the middle floor to the canteen
- New lighting pass that drastically improves general FPS in the asylum
Animation
- Fixed issue where items weren't showing in characters hands on the main menu
- Fixed animation ragdoll issue when downed in third person
- Fixed skinning issues to Change, Rachel, Lisa, and their clothing
- Added 'into' and 'out of' transition blends to iron sights
- Fixes to third person pistol, camera and shotgun locomotion blending
- Fixes to the first person shotgun animations, keeping hands attached to the weapon
Miscellaneous
- Upgraded to the newest version of CryEngine (version 5.3.2)
- Added 22 new victory/defeat poses to the loot crates
- Reworked almost every UI element (both in game and on menu)
- Removed the concept of "crippling" after being downed
- Players names and ranks now display on the loading screen
- Moved a lot of player spawns
- Moved and added new CCTV cameras
- Players now spawn with just 6 bullets
- Added a grain effect to the CCTV cameras
- Added voice and length of down periods to name tags-
- Added indication for how long you're tracked for
- If you reach 0 run energy whilst holding shift it will no longer stutter
- You can no longer see your own name tag
- Fixed a bug where stamina wouldn't regenerate at the same rate after reviving
- Name tags are now hidden when you're downed
