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Engine Upgrade Live!

The engine upgrade is now posted to to all depots! I'll be keeping an eye on the forums over the course of the next few days to patch any major issues that come up.

A huge thank you to everyone who helped test over the last week!

Please report any issues you find with the update in this forum post.
http://steamcommunity.com/app/465490/discussions/7/142261352650917432/

Note: This update will wipe your save games! See the section below to recover your saves if you must have them. If you have been testing on the "Publictest" depot, your saves should be fine assuming you've been playing over the last few days.

If you have any problems running the game after patching, try the following:
1) In steam, go to your library
2) Right click the game and select properties
3) in the properties window go to the "Local files" tab
4) Select "Browse local files"

In the "_CommonRedist" folder run the following:

-DXSETUP.EXE in the DirectX folder
-Run the OpenAL installer
-Run either the x86 or x64 installers in the vcredist folder depending on your OS

General fixes

  • UPDATED: Option to raise FPS cap from 30fps to 60fps
  • FIXED: Major fix for enemies skipping their turns
  • FIXED: Fix for missed movement clicks. Much more responsive overall.
  • FIXED: Healing icon no longer appears when rolling over KO'd team members when a med kit is equipped.
  • FIXED: Ghost projectiles - bullets always provide feedback now.
  • FIXED: Fixed long standing bug that allowed team members wielding ranged weapons to use the melee movement bonus.
  • FIXED: Equipment display bug that would show wear as a negative value
  • ADJUSTED: Enemies that do not have weapons equipped no longer gain a large H2H melee bonus.
  • ADJUSTED: Spiders are a little less likely to poison
  • ADJUSTED: Weapon and armor wear is now 1/2 of what it was before until crafting and repair go in.
  • ADJUSTED: Better loot from bosses on Dauntless.
  • ADJUSTED: The game now auto-saves when leaving the Dauntless.

Core engine update features

  • Reworked Load/Save folders for accessibility and future Steam Cloud Saves
  • 64 Bit support - steam will automatically choose between 32bit and 64bit depending on your systems capabilities
  • Better support for Windows screen resolutions and tabbing
  • 4k support (Experimental)
  • Better performance overall
  • Stability fixes
  • Better support for zoomed state in Windows 10
  • Faster execution of scripts
  • Lower memory overhead
  • Better support for lower end video cards (Yeah Intel - that's you, though I still cannot officially support you!)
  • Updated Steam Libraries
  • Load/Save games are now much faster
  • By default, space graphics are set to low resolution (for those with limited VRAM]. For those of you with 2GB or more VRAM, just open the options menu and under video select "HiRes Space" and apply settings. The next time you enter space, you will be using the high resolution graphics

MANUALLY RECOVERING YOUR OLD SAVE GAMES

NOTE: Do not attempt this if you do not feel technically competent with the Windows file system!

This update will NOT delete your old save games. If you must have them, you can manually move them to the new save folder. I recommend starting again from scratch, but if you absolutely must have your old saves, then you will need to take these steps.

  1. First, backup your savdat.xml - In Steam, under Library, right click Stellar tactics and select "Properties" -> Select the "Local files" tab - > Click "Browse local files". Now, copy the "savdat.xml" file somewhere safe.
  2. Now, open "savdat.xml" file in "Notepad" and then "File->Save As" and overwrite "sav_dat.xml" file in the Steam installation folder (note that this file is named slightly different with a "_" between "sav" and "dat"). Leave the "savdat.xml" file in the folder in case you want to go back to the public build. - Ok that's the first part, now to get your save files.
  3. Access "Users\"YourUserName"\AppData\Local\Abyss" - in this folder search for "Saves" (hint: it should be in one of the subfolders. (see below if you are having problems seeing the AppData folder).
  4. Copy everything in the saves folder - all the ".sts" files. Make sure to leave the "Saves" folder and its contents in case you want to go back to the public build.
  5. Go back to your Steam install folder (instructions above) and paste all of your save games (".sts" files) into the "Save" folder
  6. That's it, you should now be able to access your old saves in the new engine.

Missing your AppData folder? It may be hidden - Here is an article if you need more info:
How to access your AppData folder