Season's greetings, holiday revelers! And by "holiday revelers," I mean of course "ruthless galaxy-conquering despots."
Mostly housekeeping updates in this week's build, but we have enabled some Steam achievements and the oft-requested ability to rename star systems. As always, we thank you for your Early Access support and for your helpful feedback and suggestions. Keep them coming!
Patch Notes for 28 December 2016 (ver. 18806)
Changes and Additions
- You can now rename star systems under your control by clicking on the large system name text while the star is selected. Planets which have a name based on the system name (e.g., "Rastaban II") will automatically be renamed.
- Made some low-level engine updates to allow the integration of various Steam API features.
- 56 Steam Achievements are now active and able to be unlocked.
- Increased the wrench cost of Colony Ships.
- Antimissiles will now autofire like other point defense weapons.
- Added an end turn warning in the case that you do not respond to a request from an alien emperor.
- A second left click on a report notification that pertains to a planet should now reliably open the relevant planet's info screen, where applicable.
Bug Fixes
- Fixes for bugs/animation glitches that could occur when antimissiles fired from planetary defense bases.
- Opening the galactic council pane after declining to call a council vote should no longer cause an error.
- It should no longer be possible to simultaneously destroy and capture the same planet.
- Fix for a rare bug that could be triggered when Marauders dispatched raiding fleets.
(Click here to view the complete development changelogs.)
Hope you're having a happy holiday, and we will see you in the new year!