Greetings programs!
The innards of the diplomacy system are still strewn across the workbench, but we do have a few fixes and tweaks in this week's update.
As always, we thank you for your Early Access support and for your helpful feedback and suggestions. Keep them coming!
Patch Notes for 19 October 2016 (ver. 17469)
Changes and Additions
- Expanded the mouse-click regions of ship icons on the strategic map so that selecting a fleet is a little bit less finicky. As always, clicking multiple times on overlapping icons will cycle through the available selections at that location.
- The map settings now include an option to adjust the frequency of habitable planets.
- Modified the way population morale is tracked so that morale modifiers can apply to specific population groups instead of the entire race.
- Starvation will now lead to group-specific morale penalties.
- Increased the severity and decreased the duration of the conquered planet morale penalty. Note that discontent population can be prevented from revolting by leaving an occupation force on the planet (of at least the same numerical strength as the discontent population; armored units count double for this purpose).
Bug Fixes
- Two different empires should no longer be able to absorb the same splinter colony at the same time (a case that can lead to a variety of strange bugs).
- Spice Mongers are no longer incorrectly exempted from the morale rules.
- Setting a planet to build a ground unit when it is already building a ground unit should no longer result in a loss of accumulated production.
- Gremak should no longer receive morale penalties as a result of practicing slavery.
(Click here to view the complete development changelogs.)
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