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Development Update: 23 November 2016

Welcome to Altair, gentlemen. For your convenience, I am monitored to respond to the name "Arioch."

We have a few tweaks and bug fixes in this week's patch. As always, we thank you for your Early Access support and for your helpful feedback and suggestions. Keep them coming!

Patch Notes for 23 November 2016 (ver. 18304)

Changes and Additions

  • The current executable type (32- or 64-bit binary) and graphics adapter name are now displayed in the lower-right corner of the start screen.
  • Made some changes to the Fleet display pane to add a faction badge and to make room for ship status icons (none of the latter being visible in the current build). You may notice that the layout and spacing of ships in the pane have been altered.
  • Planetary defense bases now have unlimited power, and any mounted weapons have unlimited munitions.
  • Increased the production yield of enslaved colonists to 2 wrenches each (was previously 1 wrench).
  • Reduced the prerequisites for the 'Shipyards' tech.

Bug Fixes

  • The game should no longer crash on launch if the sound system is unable to initialize.
  • Updated the sound library (FMOD) to version 1.08.14.
  • Fix for a bug involving the 'Repeat' production item.
  • Added several missing ship, system, and hardpoint descriptions.
  • Forming an alliance with all remaining factions should no longer cause a crash; instead you and your allies will be awarded a joint victory.
  • Fixes for starvation bugs that could occur if you exported food in response to another empire's request for aid.
  • Fix for a bug that could be triggered by refitting Ancient Stargates.
  • Fixes for a few bugs in the colonist transport UI's.

(Click here to view the complete development changelogs.)

Happy Thanksgiving to those of you in the United States!