Greetings, Starfighter. You have been recruited by the Star League to defend the Frontier against Xur and the Ko-dan armada.
We have a number of minor additions and bug fixes in this week's patch. As always, we thank you for your Early Access support and for your helpful feedback and suggestions. Keep them coming!
Patch Notes for 30 November 2016 (ver. 18391)
Changes and Additions
- The size of galaxy maps now scales evenly according to the number of stars selected. There is a new option in Advanced Map Settings to change the density of stars.
- The upper limit of stars on 'Huge' maps has been increased to 500, to allow experimentation with larger map sizes. WARNING: maps above 99 stars may cause performance issues, especially on slower computers.
- Slaves can now be used for Scientific Experiments for a one-time Science boost, in a manner similar to Forced Labor (which gives a one-time Production boost). To use, click on a slave population in the Planet Status screen, and then click on the "Experiment" button. Note: using slaves as experimental subjects will reduce the slave population, decrease morale, and may reduce your reputation with more squeamish factions and races.
- The population description (see above) now includes hyperlinks describing racial traits.
- Added the 'Brutal' difficulty level, which gives the AI factions additional discounts and starting advantages.
- Adjusted the difficulty of 'Normal' and 'Hard' maps.
- Increased missile damage and munitions for all designs.
- Excess research from prior projects will now carry over into the next research project.
- Added an option to Suppress Notifications for Queued Production Items.
Bug Fixes
- Fix for a bug that was preventing human refugees from being removed from a planet if captured by Gremak raiders.
- Fix for a bug that could cause AI-controlled planets to construct 'negative improvements', leading to a range of odd behaviors.
- Orthin and Threshers should once again be able to farm on Garden worlds.
- Lummox should no longer be capable of farming on thin-atmosphere Arid worlds.
(Click here to view the complete development changelogs.)
Now are you ready? All systems, Go! IGNITION!