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Development Update: 12 October 2016

Incoming transmission!

This week's update has more balance tweaks and bug fixes. Work on the guts of the diplomacy system continues.

As always, we thank you for your Early Access support and for your helpful feedback and suggestions. Keep them coming!

Patch Notes for 12 October 2016 (ver. 17386)

Changes and Additions

  • AI factions will now build more farms, and are no longer exempted from the normal starvation rules.
  • AI factions should now build more mines.
  • Added tooltips for the Research, Trade, and City Planning activities.
  • Added more information to the undo/redo button tooltips.
  • Adjusted the behavior of the background starfield during strategic panning/zooming.
  • The advanced faction options now include a "random faction" setting. By default, all factions other than the player's are now set to "random".
  • There is now a maximum number of duplicate factions that can be added using the map settings screen.
  • Duplicated factions will now have leaders with different names.
  • Lowered the number of marauder factions that may spawn in large maps.
  • New logic to cap the growth of Marauder fleets.
  • Added an option to disable arrow-key panning.

Bug Fixes

  • Changes to the low-level keyboard state handling code that may help prevent bugs on certain systems.
  • Tweaked the behavior of the dropdown menus in the advanced faction settings pane so that options do not go offscreen.
  • Reported racial population maximums should no longer be incorrectly rounded down to the nearest million.
  • Estimated research times should now correctly take science leader discounts into account.
  • Science stations should now have a fixed construction cost, regardless of the hull they are mounted on.

(Click here to view the complete development changelogs.)

That's all for now. Enjoy the *sauce*!