FreeHolder Steam Alpha 3 Hotfix 6
2.14.2017
Announcements
Happy Valentines Day!
Just wanted to wish a happy Valentine's Day for those that have love and those that are still seeking it! There is no greater force in the universe - indeed, it is love for FreeHolder that binds us together, trivial as that may seem. My heartfelt appreciation goes out to all those who support FreeHolder and help to make it better. It's definitely the best valentine I've ever received.
More Hotfixes!
Due to my almost-healed injury, I was only able to accomplish part of what I would have liked, but there's enough here to be worthy of an update. Tomorrow is another day. I'm so busy squishing smaller bugs that I haven't been able to add many new features yet. This is necessary work, though, as I'm sure you'll all agree. A smooth play experience is our ultimate goal. The month's end is only two weeks away, and I have so much planned including completing all non-functioning tavern visitors and town residents. Stay tuned.
Bugwatch!
Another edition of bugwatch, i.e. those bugs that I could not replicate nor find a reason for in the code. Bug detectives, get out your magnifying glasses, and be on the lookout for these bugs. Note as much as possible the situation that generated them. Those running the dev build should know whether a game loading error occurred before one of these. If it did, it's probably the loading sequence that needs to be looked at again.
-Towns ranked as "friendly" in reputation are sending shipments, which should only happen at "Ally" or above
-The year 2 bribe, listed as 4 denarii, only taking 2 denarii instead
-Tools don’t work the turn they are made. I could not replicate this, they appeared to be functioning normally
-Strange visitor behavior, particularly cabbage fanatic, appearing multiple times in sequence or appearing after another visitor leaves
Help me crush these elusive bugs, and we'll move onto bigger and better things.
Bugfixes
-Artisan skill Architecture implemented and functional
-Non-functioning character skills are now marked in their descriptions
-Cloth description fixed, related bugs removed
-Fixed bug where Master Clothier skill would remove recipes gained from Tailoring
-Rancher skill Tailoring cloth spinning bonus is now active
-Building upgrades and studios should now give XP and an action log
-Can no longer spend money on Influence actions if you do not have it
-Added the ability to back out from Influence prompt without taking any action
-Character XP types should now load properly, preventing blank class up choices
Balancing
-Rancher skill Tailoring altered to provide a better ratio for processing