FreeHolder Steam Alpha 3 Hotfix 5
2.10.2017
Announcements
Combat Bugs and Slated Improvements
Quite a few of the noted loading and freezing issues involving combat with faction strike forces have been removed. I will be coding in some additional combat features fairly soon, including useable items such as healing draughts, which are a great help as you might imagine. I solicit any thoughts on combat, although I will say in advance that improvements in graphics and animation are outside our financial reach at the moment. We want them as much as you, but for now we must humbly ask you to use your imagination to supplement our existing art, such as it is.
Beta Branch with Dev Messages Now Active
Those subscribed to the beta branch will now play a version of the game with Unity giving compiler error messages. I have removed all but two obscure debug calls so you should only see real errors and not debug messages written from me to me. Those with a mind to really hunt for bugs will do me a tremendous favor by using this, since when something goes wrong you will see an actual error message pointing to the code line that caused it. Screenshots should make this particularly easy.
Bugwatch!
I was unable to replicate certain reported bugs. I have some hunches about them but they're vague at this point. Be on the lookout for:
-Willows not maturing properly
-Being able to join a new faction after picking one previously
-Learning skills in tavern does not close dialog, you can click and learn skill multiple times
-Purchasing a skill from a visitor causes a different visitor to leave
-Unable to proceed in game after reaching year 3 if faction has not been joined
These have the nature of certain problems I have seen with game loading errors. Please let me know whether you were playing a fresh game or one that you loaded when reporting these. I appreciate your vigilance. I'll have another hotfix out by Sunday or Monday, hopefully with a few requested features in there.
Bugfixes
-Empty strike groups no longer spawn causing game freezes on combat
-Fixed bug where gaul slingers would not display in combat preview
-Fixed issues preventing Caemani equipment from displaying properly
-Fixed XP, gold, and item rewards for defeating strike forces
-Fixed advanced tool crafting requirements
-Upgrading buildings now provides XP, and an action log
-Watering rig tool now functioning properly
-Clearcut description now appears
-Resources should now appear in market properly on any market crash
-Roman Protection icon now displaying correctly on villa tile
Balancing
-Slightly lowered copper requirements for upgraded tools
-Adjust fishing rod and watering rig durability upward