FreeHolder Steam Alpha 3 Hotfix 4
2.8.2017
Announcements
Game Freezing Bug Removed
At last I have removed the obnoxious bug that prevents you from continuing to play after your first faction mission. I have playtested it a bit myself and it seems fine but everyone please get in there and make sure I have it right. If so, we need to have a discussion about getting the faction missions balanced. It will be mostly theoretical until some more interactive mid-game factors get rolling, but they obviously run the gamut from too easy to undoable and I'd like to work out a better algorithm for determining the goal numbers on the goods for each mission. I may have to explain some of the basis for this to make it clearer.
Upcoming Fixes
If I can squeeze it in tomorrow, I'll try to put up another hotfix addressing freezes when fighting strike forces in your villa, and whatever else I couldn't get to today. I'm looking at about a dozen small bugs. That will probably take most of the time I have, but I'll do what I can. It'll definitely happen by Friday at the latest. Hopefully then I can start coding in more mid-game features and address some of the feature requests that have been posted in the forums.
Beta Branch w/ Dev Messages
I will announce when I do this, but I'm going to make the beta branch, which for now will be identical to the main branch in terms of features and fixes, give Unity dev messages so that when something goes weird you'll have the compiler error to show me, which will speed up bug-fixing quite a bit, particularly when it comes to pesky save errors and "false bugs."
Bugfixes
-Game no longer becomes unresponsive to input after finishing yearly faction quest
-Strike forces no longer appear every turn
-Faction quests now take denari, denari must be submitted manually like other goods
-Capital screen no longer allows tile mouseover through it
-Inappropriate sound fx no longer occur when crafting components in Fabrica
-Fence pasture now gives Husbandry XP
-Adventurer map cost now correctly listed in dialog
-Mercenary retainer costs no longer halved upon loading game
-Smoked meat now coded in and working
-Tile bonuses should no longer give double resources
-Can no longer save and exit during feeding phase
Balancing
-Increased sinew chance across various hunted animals by 10-20%