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FreeHolder Steam Alpha 3 Hotfix 9

FreeHolder Steam Alpha 3 Hotfix 9

5.24.2017

Announcements

Unity 5!
We didn't have the money for this in the past, but my work situation has impelled me to subscribe to the latest version of Unity, which is good news for all of us, not least because now that I have it I'm looking into a method of saving which will remove all of the problematic save bugs that accompany saving and loading the massive amount of objects and variables in this game. I'm not going to transition the project to 5 until I have some time to work through whatever kinks might accompany such a transition, though once this is done I will make investigating the save situation my top priority. This will definitely come before Alpha 4, possibly this weekend.

Next Hotfix
The next hotfix will include some bug fixes, but I intend to implement some more systems to flesh out the mid-game, including getting all of the town resident abilities functional. Right now only the first level of resident abilities actually do anything. Getting faction armies to move about and attack each other and towns is a huge undertaking, but is also something that I will at least make a start on for this next hotfix, which I want to have for you early next week, maybe the weekend.

Bugfixes
-*Gaulish slingers no longer crash game when loading combat*
-Mule selection at market now functional. Split mules for 1 market/black market run or two shipping runs.
-Deep Mining skill now continues to show marble on tile info
-Careful Planner and Architecture now properly discount Fabrica upgrade
-When crafting items, correct amount of available equipment is now displayed
-Poppy xp bonus now functioning correctly, including 33% battle XP bonus
-Market events now occur after seasonal shipments, eliminating spikes that still include goods
-Herbology no longer misreporting gained herbs

Miscellaneous
-Fixed typo on heavy wool coat announcement