FreeHolder Steam Alpha 3 Hotfix 9
6.1.2017
Announcements
Resident Skills
I've implemented the majority of resident higher tier skills, including some highly useful ones like the Priestess' healing ability and the Maior's Buy Wheat. The ones that are left were originally intended to have effects that would take place in the late game, and include very advanced equipment, resources like Wine, potions, and special crops, none of which exist yet. I need to get the new arrow/ammo/quiver system working to have any use for the Hunter's specialty shop. I have to decide whether I will implement some of these things now, or alter the skills, even temporarily, so as to make them useful in the mid-game. I'll probably do a bit of both. I should also mention that I have another three or four residents on the back burner that all have skills related to things that don't exist yet, and I might be able to add a few of them in the next hotfix.
Next Hotfix
I didn't get any bugfixes in on this patch, and it took longer than I would have liked, so I want to release another hotfix soon, over the weekend, which includes the rest of the resident skills and some bugfixes. I'm also working steadily on faction town capturing and HQ attacks, which will need to be implemented fairly soon, maybe two hotfixes from now. We want to get to Alpha 4 in time for the summer sale on the 22nd, which will also include the Mac release, so a hard deadline will be speeding my work over the next several weeks. Thanks for your patience.
New Features
-Added Bard resident skill Story Weaving
-Added Bard resident skill Heroic Saga
-Added Wise Naturalist resident skill Crop Techniques
-Added Quartermaster resident skill Warehousing
-Added Sage resident skill Advanced Course
-Added Sage resident skill Grace of Wisdom
-Added Maior resident skill Sell Wheat
-Added Guildsman resident skill Spare Materials
-Added Priestess resident skill Lay On Hands
Balancing
-Rebalanced Sage skill Speed Seminar, now costs 1d and gives 3xp