FreeHolder Steam Alpha 5 Hotfix 2
11.25.2017
Use Items and Equipment
Hi, FreeHolders! One system that is close to being reworked for what I believe is the third time is the throwing weapons/ammo/usable items category for battle. It has undergone a number of confusing and not entirely satisfactory permutations and so first of all, in addition to accessories there will be a number of "use item" slots. Use items will include throwing weapon stacks, potions and other single-use items. Quivers will be custom loaded to a max arrow capacity from your stocks before battles. You will then use the quiver when equipped with a bow
To this point, I think that it would save everyone time and hassle (I'm sure this has been proposed, and many of you are thinking it) if before battle you could equip your characters for the battle, totally separately from domestic equipment. You won't ever have to swap between work gear and battle gear, you'll essentially just fill out a separate "battle" loadout (which can be saved) for each battle. Also great if you get into a battle and forgot to equip something.
This then raises the question of whether work hand items are now totally redundant with the current tool system in place. We could easily increase the number of accessory slots to compensate, for example, or create other types of slots. Or just the hand slots and be done with it. I have read some criticisms of the tool system as I reworked it a few months ago, but it saves a huge amount of micromanagement compared to the old days. If there are further improvements that could be made please let me know.
Please weigh in on comments here or in forum. I'll start up a thread for comments and suggestions. Thank you!
Currently Working On:
+Muse's Song skill for Guildmaster (requires addition of art objects)
+Ore Sampling skill for Engineer (requires addition of gems and iron)
+Journeyman Smith for Warrior (requires additional items)
+Dark Gadgetry for Agent (requires addition/reworking of Use Items)
+More advanced classes and class skills
?Advanced class character art
Bugfixes
-Fixed one source of game freezing when loading battles
-Removed dev relics (extra skills and resources)
-Fixed glitch where Apply Mulch would appear on tile types other than Farmland
Added Features
-Grafting skill for Genius added
-Animal Whisperer skill for Veteranarius added
-Meteor Shower skill for Warrior added
-Trapping skill for Sentinel added