FreeHolder Steam Alpha 5 Hotfix 4
12.1.2017
Advanced Classes: Lowered Level Cap
For this hotfix I've finally decided how classing up works, and it is no longer dependent upon certain skills as the antiquated method. Just get to level 6 with a Gardener, Ranger, Rancher, or Artisan, and you can promote to either advanced class, regardless of whether you can learn the 3rd level skill. Nevermind that. You can learn it the normal way, if you meet the prerequisites. So now, when classing up not only do you get an extra action of your class type every month, but you also get a nice new passive skill to complement or supplement your old one, and it takes effect immediately. Except for those that aren't functioning quite yet. All such skills are now marked with a cheery "COMING SOON!" instead of the rather dystopian "NOT FUNCTIONAL" of previous times. :D
Next Up: Bugfixes
I have a lot of momentum going on these classes, but I will make addressing as many bugs as possible the feature of the next hotfix, which I will have in some form tomorrow. These days I prefer to get something done and put it online rather than sitting on it because I don't think there's "enough" content to warrant it. It took me an entire year to learn that this isn't the way it works. I'll be combing the forums for bugs tonight and tomorrow. Thank you for your reports, and your patience. Your help is crucial as our ability to test the game is extremely limited.
Currently Working On:
Bugs, Bugs, Bugs
More Bugs
Later:
+Composting Skill for Genius
+Muse's Song skill for Guildmaster (requires addition of art objects)
+Gem Sense Skill for Guildmaster (requires gems)
+Gnomic Insight skill for Engineer (requires addition of gems and iron)
+Mining Techniques Skill for Engineer(requires iron)
+Harvest Baron Skill for Villein (requires levys)
+Journeyman Smith for Warrior (requires additional items)
+Dark Gadgetry for Agent (requires addition/reworking of Use Items)
+More advanced classes and class skills
?Advanced class character art
Added Features
-Genius' Grafting skill now speeds development of asparagus by a year
-Innate Skill Whirling Grip added for Nomad (Melee bonus of .5 Ranger ranged bonus)
-Innate Skill Bow Mastery added for Sentinel (2x Ranger ranged bonus with bows)
-Innate Skill Caravan Expert added for Merchant (Can ship 1 extra good per mule when personally shipping)
-Innate Skill Veterinary Surgeon added for Veteranarius (Chance to save animals when they are attacked by wolves)
Balancing
-Class promotion changed to occur at level 6 (with 4 basic classes)
-Class promotion no longer requires specific skills
-Classes now include an additional innate skill to add flavor and function
