Developer postOriginal post (opens in a new tab)

FreeHolder Alpha 5 Hotfix 5

FreeHolder Alpha 5 Hotfix 5

12.4.2017

Bugfixes!
Hi all. I fixed some bugs I gathered from recent postings. I'll try to get in significant bugfixes every other update if I can, at least until we squash the persistent and most problematic ones, which will probably take a while. Thanks for your help everyone! I have to spend most of my time developing and not testing or the game will never get done. Keep those bug reports coming. I will get to them all. Eventually. :D

Currently Working On:
?Tavern visitors not loading properly (fanatic/orator every time)
?Examine market quests upon loading and completion
?End turn button not properly enabling after finishing certain actions on town screen

+Composting Skill for Genius
+Muse's Song skill for Guildmaster (requires addition of art objects)
+Gem Sense Skill for Guildmaster (requires gems)
+Gnomic Insight skill for Engineer (requires addition of gems and iron)
+Mining Techniques Skill for Engineer(requires iron)
+Harvest Baron Skill for Villein (requires levys)
+Journeyman Smith for Warrior (requires additional items)
+Dark Gadgetry for Agent (requires addition/reworking of Use Items)
+More advanced classes and class skills
?Advanced class character art
+Inventory overhaul (use items, battle only equipment, ranged fixes)

Bugfixes
-Fixed glitch where found sickle would be put in timbercraft rather than harvesting category
-Removed reward of obsolete heavy scythe tool from treasure cache quest
-Fixed glitch where characters would not use typed actions properly (Gardener harvesting, for example)
-Fixed bug where right-clicking out of labor registry caused text issues
-Greatmauls now rewarded properly after relevant combats
-Laborers can now build stone pits
-Fixed glitch where bandit concentration would accrue past the maximum causing battle freezes
-Fixed glitch where weather icons would be loaded multiple times