FreeHolder Alpha 6 Hotfix 1
2.11.2018
Bugfixes, and Yet More Bugfixes
I want to try to square away as many major issues as I can before taking a crack at adding some new features for obvious reasons. Thank you everyone for your reports. I want to release another round of these tomorrow, and hopefully also on Tuesday. Then, we'll get back to the upcoming feature list again. Thanks for your patience.
Bugfixes
-Fixed glitch where campaign mode would still not activate from new game under certain circumstances.
-Fixed glitch where tools would not load properly when resuming a game.
-Fixed weirdnesses relating to animal birth including mules becoming pregnant, pregancies never reaching term, etc.
-Fixed bug where foals would not properly mature into mules.
-Fixed bug where tiles vacated by enemies after a raid on your storehouse would remain "occupied" and unusable.
-Removed bug where grown willow trees could still be watered to no effect.
-Removed bug where you would be allowed to continue to fire arrows past zero into negatives in combat.
-Fixed bug where willow saplings would be appear to be watered on loading a game.
Last Round: Unreplicated Bugs
?Could not replicate disappearing uninjured mercenary after combat
?Could not replicate workers not appearing immediately when hired
Upcoming Features
(! = Major feature)
Finish action/tool system (character switch, tool list/ledger)
Muse's Song skill for Guildmaster (requires addition of art objects)
!Inventory overhaul (use items, battle only equipment, ranged fixes)
Dark Gadgetry for Agent (requires addition/reworking of Use Items)
Journeyman Smith for Warrior (requires additional items and iron)
More advanced classes and class skills
Remove studio action
Second factorium size upgrade