FreeHolder Alpha 6 Hotfix 2
2.14.2018
Happy Valentine's Day!
Greetings, all! I have here a small hotfix for FreeHolder. I want to do more bug squishing on the next fix but I will also start parsing in a few new features. Tomorrow, I am hoping.
Thank you all for the love and support you've shown this fledging project adrift in the mighty and unforgiving digital ocean of Steam. This force has taken us this far, and will take us all the way to 1.0 and the game we all have wanted to play. Me, for about 6 years. For y'all, er, somewhat less. Unless we count those of you who prophetically dreamed of playing it. :D
Best wishes to you all.
Bugfixes
-Strike Forces now persist when saving and loading games
-Villa Bandits now persist when saving and loading games
-Fixed glitch where Gauls would attack the villa essentially every turn
-Gardener mulch skill now causes missing "Apply Mulch" option to appear as before
Upcoming Features
(! = Major feature)
*Finish action/tool system (character switch, tool list/ledger)
Muse's Song skill for Guildmaster (requires addition of art objects)
!Inventory overhaul (use items, battle only equipment, ranged fixes)
Dark Gadgetry for Agent (requires addition/reworking of Use Items)
Journeyman Smith for Warrior (requires additional items and iron)
-----alpha 7 (tentative)--------
More advanced classes and class skills
Remove studio action
Second factorium size upgrade