FreeHolder Alpha 6
2.7.2018
Survival Mode
Alpha 6 brings with it Survival Mode. This is an endless version of the early game that was essentially our original concept for FreeHolder. Hone your skills or aim to last preposterously long. This sequesters off the experimental mid-game stuff for a more seamless and bug-free experience. You can choose between Survival or Campaign on the title screen, and Survival saves and loads just like regular games although they are marked off as SURVIVAL on the load screen. Feedback is appreciated. There may be certain features and other additions to this mode later on, including specific achievements, speaking of which, we should be getting Steam achievements in by the next alpha.
Bugfixes
I am starting a burst of bugfixes tomorrow. I know there are many that need to be addressed. Thank you as always for your patience. Getting ready for the baby has been like, well, getting ready for a baby.
Upcoming Features
(! = Major feature)
Finish action/tool system (character switch, tool list/ledger)
Muse's Song skill for Guildmaster (requires addition of art objects)
!Inventory overhaul (use items, battle only equipment, ranged fixes)
Dark Gadgetry for Agent (requires addition/reworking of Use Items)
Journeyman Smith for Warrior (requires additional items and iron)
More advanced classes and class skills
Remove studio action
Second factorium size upgrade
Added Features
-Survival mode now available. Endless mode without story and increasing difficulty.