FreeHolder Alpha 5 Hotfix 6
12.6.2017
Iron, Smelting, Jewels and Skills
I added some planned features and some of the class skills related to them. Primarily I'm talking about iron mines and jewels. I also added the first studio upgrade, the Ironworks, which allows the smelting of iron and can be upgraded from the Smelter. It requires charcoal to smelt into iron bars, which at this point can only be reliably obtained by slashing and burning. Occassionally it can be bought at the market. I once considered adding a studio that allows conversion of firewood into charcoal - this is historically accurate and could be useful for those that need charcoal in quantity. But I prefer to keep it rarer and in the province of specific character abilities - one of the Reaper skills I haven't added yet is harvesting charcoal from marshes (peat cutting). A blacksmith resident or traveling smith could also hook you up from time to time. This iron availability will now let me add in a bunch of advanced equipment that requires iron to craft, including some of the Warrior's special blueprints.
Now Debugging
(? = Haven't replicated)
Still there are occasionally accessory shift (walking stick become skinning knife)
Tavern visitors not loading properly (fanatic/orator every time)
?End turn button not properly enabling after finishing certain actions on town screen0.
?Frostbite chance not displaying properly with certain heat values
?Can't control character after donating for favors
Now Coding
(! = Major feature)
Muse's Song skill for Guildmaster (requires addition of art objects)
!Inventory overhaul (use items, battle only equipment, ranged fixes)
Dark Gadgetry for Agent (requires addition/reworking of Use Items)
Journeyman Smith for Warrior (requires additional items and iron)
!Action overhaul (use of tools, laborers, reduce clicks)
More advanced classes and class skills
Remove studio action
Second factorium size upgrade
Changes
-Villein class name changed to Reaper
-Reaper passive skill changed to Wheatcraft (receive firewood/reed when harvesting Wheat)
Added Features
-Iron ore mining added. Iron is found exclusively in mountains and is three times more likely than copper to appear there.
-Ironworks added. This upgrade to the Smelter allows the processing of iron ore into iron, with charcoal.
-Jewel Find added. When mining copper or iron ore there is a small chance to find a jewel. Each find reduces the next find chance.
-Gnomic Insight skill for Engineer added
-Mining Techniques innate Skill for Engineer added
-Gemcutter innate skill for Guildmaster added
-Wheatcraft innate skill for Reaper added
-Composting innate skill for Genius added
Bugfixes
-Corrected bug where laborers would pay an extra action for certain activities
-Smelt Copper Ore action information now appears properly when mousing over in Use Studio menu
-Fixed bug where copper or iron resource gain would be pictured as timber
-Fixed one source of market quests loading incorrectly
-Garlic can now be added to combo recipes