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Empires of the Undergrowth at the Hooded Horse January Publisher Sale

We’re excited to share that Empires of the Undergrowth is participating in the January Sale at 50% off. Check it and other games out at the Hooded Horse January Sale.

Hooded Horse January Publisher Sale 2025


Empires of the Undergrowth Update: New Features and Changes

The latest update for Empires of the Undergrowth introduces exciting additions to gameplay, balancing changes, and a plethora of fixes and optimizations.

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Here's a breakdown of the most significant changes and additions:


Headline Features

  • New Game Mode: Remix
    • Play almost any level with nearly any combination of ants or termites. Custom colonies adapt to the feeding habits of the selected queen, providing a highly flexible and replayable experience.
    • Accessible from the Arcade section of the main menu.
    • Some combinations are unavailable due to technical constraints.

  • Custom Colonies

    • Create colonies with nearly any ant or termite species in the game. Custom colonies adopt traits and worker designs matching their queen.

  • New Custom Game Maps

    • Grasslands
    • Drive Them Back (customized for termites or regular ants depending on colony selection).

  • Tier 4 and Tier 5 Achievements

    • 8 new achievements for Tier 4 challenge levels.
    • 45 new achievements for Tier 5 challenge levels, now accessible in New Game Plus.


Story and General Gameplay Changes

Level Changes

  • Reduced the stun, confuse, and damage effects of sun spiders, centipedes, and emperor scorpions on Easy and Normal difficulties for fairer balance.
  • In 5.2, increased casualties required for victory on lower difficulties, making it more challenging to achieve victory early.

Challenge Mode Changements

  • Challenge scorpions now retain their health between days but regenerate 10% daily.
  • Scorpions' escape behavior now varies based on combat location (surface or underground).

New Game Plus

  • Enemy colonies now start with more workers and resources.
  • Increased food storage capacity for enemy colonies in higher settings.

Specific Tweaks

  • Matabele revival time reduced from 10 seconds to 7 seconds.
  • Fire ant "Last Laugh" ability range increased from 200 to 300.
  • Mounted creatures are displaced when large creatures move through nest exits.

Custom Games

Custom games see significant changes tailored to the mode's unique dynamics:

  • Black ant soldiers now cost less to hatch and take reduced damage from single attacks.
  • Big-headed ant majors gain an adrenaline ability for damage resistance and speed boosts.
  • Leafcutter media ants now cost less and harvest more efficiently, though their health and damage have been slightly reduced.
  • Termite landmarks regenerate resources over time and maintain persistent spawn nodes for longer gameplay viability.
  • Fire ant Vigorous ability buff reduced in custom games for better balance.
  • AI colonies now prioritize building soldiers, especially for black ants, fire ants, and little black ants.

Other Additions

  • Achievements can now be earned in New Game Plus.
  • Seasonal levels, like Festive Spider, have updated visuals, music, and weather effects (including snowfall).
  • Several extra levels now use custom game stats instead of story mode stats for a more consistent experience.

Fixes and Optimizations

  • Numerous AI improvements, including better handling of underground invaders and more balanced build strategies for AI colonies.
  • Fixed issues with Matabele ant medics, subtitles, map resources, and various level-specific bugs.
  • Reduced memory usage with on-demand asset loading and minor optimizations for queens and large creatures.

Read the full patch notes here:
https://steamcommunity.com/games/463530/announcements/detail/547847869991747855