Mystic's Chain Lightning's damage is no longer treated as Hero Damage. Gold earned from these kills would be attributed to the player.
New wraith jungle minion is in, spawns at 7 minutes into the game, high value target for end game, this unit patrols the lower jungle and attacks any heroes it finds in it's path, if it moves 10 units from where it was currently aggro'd, it will de-aggro and reset.
If a player would level multiple times, they correctly level up multiple times now and are awarded stats and skill points per level appropriately.
Neutral wolves, and Neutral vikings now level up on respawn, their level is determined by the lowest level hero in the game, this makes it so they aren't too difficult for the player at a disadvantage to take them, while still making it a challenge later in the game, rewards for these monsters also scale per level.
DayNight Cycle implemented, at 7 minutes when the wraith is spawned, the game turns to "night" and stays this way for the rest of the match.
Fixes in for game completion/tower pause issues.
Minions (neutral and owned) should stop moving/attacking on GameOver state activation, Tower should stop attacking and spawning new minions at this point as well.
If the anti-cheat toolkit is triggered, it should destroy the cheater's tower and give a winning state to the other player.
Reduced XP gain from all jungle creep
Increased the amount of xp you get from killing a hero
Reduced XP earned from killing the trader
Reduced the amount of XP from killing grunts
Increased amount of XP needed to level up overall, now incrementing by 40 instead of 25