Hey Pit Wizards!
We've added a ton of additions and fixes over the last couple months. We've put a lot of work into making all the different weapons feel powerful and fun. Most notable might be all the new music we added. There are now 17 different music tracks (9 gameplay, 4 boss, 4 for various menus). I'd say it rocks, but you've gotta listen for yourself. If you've been itching to play in a different language we've done a first pass of localization for the game. We worked out several loc bugs, but please give us a shout if anything looks off - except for the pesky german word wrapping on that one button. We'll fix it we swear!
Updates to demo build (v0.8.1)
Removed the side goals system
Added gnomes. After unlocking gnomes they have a chance to appear in a level and will drop special resources when defeated
Added an upgrade that will give destructibles a chance to drop gems
Adjusted the layouts of the skill trees
Added more upgrades and did a huge balance pass on upgrades
Did a pass on difficulty. The game’s now harder than the previous demo build (it was TOO easy). It should be a good challenge, but not frustrating. If it’s frustrating that’s an issue! (FYI, I’m considering adding a difficulty modifier!)
Enemies shoot different types of projectiles now
Changed magic missiles so they're fired in waves, and there’s a cooldown after each wave
Updated homing projectiles so instead of potentially slowing down and reversing direction they keep their speed and rotate towards their target
Adjusted the speed of enemy projectiles so they start out slower and ramp up quickly
Added several new music tracks
Added separate boss and main menu music
Added several new sfx
Fixed the music/sfx slider labels (they were swapped)
Lower the speed and weight of enemy animations based on their movement speed
Added trails to projectiles
Fixed a bug that prevented scrolling through drop-down menus with a mouse
The right thumbstick on gamepads now zooms in/out of the upgrade tree
Better hit detection for several weapons (Player projectiles and some other weapons now factor in an entity's collision radius when searching for targets)
Changed the font of several UI elements so almost everything is now using the same font
Lowered the intensity and duration of damage flashes
Localized the game (French, Simple Chinese, German, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish, Turkish)
Ghost wizards now shoot projectiles when they die
Added a tiny bit of homing to the projectiles for Skull shooters and skull boss
Added highlight FX to several things like pickups, powerups, and the prestige button
There are a hundred other things that I'm not going to list
Thanks for playing!